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Core
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Animation
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Asset
AnimationData.cpp
AnimationData.hpp
AnimationTime.hpp
AssetData.hpp
BlinnPhongMaterialData.cpp
BlinnPhongMaterialData.hpp
Camera.cpp
Camera.hpp
DataLoader.hpp
FileData.cpp
FileData.hpp
FileLoaderInterface.hpp
GeometryData.cpp
GeometryData.hpp
HandleData.cpp
HandleData.hpp
HandleToSkeleton.cpp
HandleToSkeleton.hpp
LightData.cpp
LightData.hpp
MaterialData.cpp
MaterialData.hpp
VolumeData.hpp
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CoreMacros.hpp
pch.hpp
RaCore.hpp
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FileLoaderInterface.hpp
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#pragma once
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#include <string>
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#include <vector>
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#include <Core/RaCore.hpp>
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namespace
Ra
{
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namespace
Core {
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namespace
Asset {
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class
FileData;
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class
FileLoaderInterface
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{
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public
:
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virtual
~FileLoaderInterface() =
default
;
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virtual
std::vector<std::string>
getFileExtensions()
const
= 0;
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virtual
bool
handleFileExtension(
const
std::string
& extension )
const
= 0;
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virtual
FileData* loadFile(
const
std::string
& filename ) = 0;
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virtual
std::string
name()
const
= 0;
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};
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}
// namespace Asset
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}
// namespace Core
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}
// namespace Ra
std::string
Ra
hepler function to manage enum as underlying types in VariableSet
Definition
Cage.cpp:3
std::vector
src
Core
Asset
FileLoaderInterface.hpp
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