1#include <Core/Asset/BlinnPhongMaterialData.hpp>
10BlinnPhongMaterialData::BlinnPhongMaterialData(
const std::string& name ) :
11 MaterialData( name,
"BlinnPhong" ),
21 m_hasDiffuse( false ),
22 m_hasSpecular( false ),
23 m_hasShininess( false ),
24 m_hasOpacity( false ),
25 m_hasTexDiffuse( false ),
26 m_hasTexSpecular( false ),
27 m_hasTexShininess( false ),
28 m_hasTexNormal( false ),
29 m_hasTexOpacity( false ) {}
hepler function to manage enum as underlying types in VariableSet