1#include <Core/Asset/AnimationData.hpp>
7HandleAnimation::HandleAnimation(
const std::string& name ) :
8 m_name( name ), m_anim( -1, Transform::Identity() ) {}
10AnimationData::AnimationData(
const std::string& name ) :
11 AssetData( name ), m_time(), m_dt( 0.0 ), m_keyFrame() {}
13AnimationData::~AnimationData() {}
hepler function to manage enum as underlying types in VariableSet