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Radium Engine
1.6.3
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src
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Core
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Animation
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Asset
AnimationData.cpp
AnimationData.hpp
AnimationTime.hpp
AssetData.hpp
BlinnPhongMaterialData.cpp
BlinnPhongMaterialData.hpp
Camera.cpp
Camera.hpp
DataLoader.hpp
FileData.cpp
FileData.hpp
FileLoaderInterface.hpp
GeometryData.cpp
GeometryData.hpp
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HandleData.hpp
HandleToSkeleton.cpp
HandleToSkeleton.hpp
LightData.cpp
LightData.hpp
MaterialData.cpp
MaterialData.hpp
VolumeData.hpp
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FileData.cpp
1
#include <Core/Asset/Camera.hpp>
2
#include <Core/Asset/FileData.hpp>
3
#include <Core/Asset/LightData.hpp>
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#include <Core/Asset/VolumeData.hpp>
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namespace
Ra
{
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namespace
Core {
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namespace
Asset {
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FileData::FileData(
const
std::string
& filename,
const
bool
VERBOSE_MODE ) :
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m_filename( filename ),
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m_loadingTime( 0.0 ),
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m_geometryData(),
15
m_volumeData(),
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m_handleData(),
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m_animationData(),
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m_lightData(),
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m_processed( false ),
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m_verbose( VERBOSE_MODE ) {}
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FileData::~FileData() {}
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}
// namespace Asset
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}
// namespace Core
27
}
// namespace Ra
std::string
Ra
hepler function to manage enum as underlying types in VariableSet
Definition
Cage.cpp:4
src
Core
Asset
FileData.cpp
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