3#include <Core/Asset/Camera.hpp>
4#include <Core/Math/Math.hpp>
6#include <Engine/RaEngine.hpp>
7#include <Engine/Scene/Component.hpp>
25 void initialize()
override;
31 void updateTransform();
Camera class storing the Camera frame and the projection properties The view direction is -z in camer...
A component is an element that can be updated by a system. It is also linked to some other components...
An entity is an scene element. It ties together components with a transform.
hepler function to manage enum as underlying types in VariableSet