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pch.hpp
1#pragma once
2
3#include <Core/Asset/Camera.hpp>
4#include <Core/Asset/FileData.hpp>
5#include <Core/Asset/GeometryData.hpp>
6#include <Core/Asset/HandleData.hpp>
7#include <Core/Containers/MakeShared.hpp>
8#include <Core/Containers/VectorArray.hpp>
9#include <Core/CoreMacros.hpp>
10#include <Core/Geometry/MeshPrimitives.hpp>
11#include <Core/Geometry/TriangleMesh.hpp>
12#include <Core/Math/Math.hpp>
13#include <Core/Resources/Resources.hpp>
14#include <Core/Tasks/Task.hpp>
15#include <Core/Tasks/TaskQueue.hpp>
16#include <Core/Types.hpp>
17#include <Core/Utils/Color.hpp>
18#include <Core/Utils/Index.hpp>
19#include <Core/Utils/Log.hpp>
20#include <Core/Utils/Observable.hpp>
21#include <Core/Utils/Singleton.hpp>
22#include <Core/Utils/StdOptional.hpp>
23#include <Eigen/Core>
24#include <algorithm>
25#include <array>
26#include <cstddef>
27#include <fstream>
28#include <functional>
29#include <glbinding/Version.h>
30#include <globjects/Buffer.h>
31#include <globjects/Program.h>
32#include <globjects/Shader.h>
33#include <globjects/Texture.h>
34#include <iostream>
35#include <iterator>
36#include <list>
37#include <map>
38#include <memory>
39#include <mutex>
40#include <nlohmann/json.hpp>
41#include <numeric>
42#include <optional>
43#include <ostream>
44#include <set>
45#include <stb/stb_image.h>
46#include <stb/stb_image_write.h>
47#include <string>
48#include <type_traits>
49#include <utility>
50#include <vector>