Radium Engine
1.6.3
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src
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Core
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Engine
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Data
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FrameInfo.hpp
OpenGL.hpp
pch.hpp
RadiumEngine.cpp
RadiumEngine.hpp
RaEngine.hpp
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pch.hpp
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#pragma once
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#include <Core/Asset/Camera.hpp>
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#include <Core/Asset/FileData.hpp>
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#include <Core/Asset/GeometryData.hpp>
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#include <Core/Asset/HandleData.hpp>
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#include <Core/Containers/MakeShared.hpp>
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#include <Core/Containers/VectorArray.hpp>
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#include <Core/CoreMacros.hpp>
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#include <Core/Geometry/MeshPrimitives.hpp>
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#include <Core/Geometry/TriangleMesh.hpp>
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#include <Core/Math/Math.hpp>
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#include <Core/Resources/Resources.hpp>
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#include <Core/Tasks/Task.hpp>
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#include <Core/Tasks/TaskQueue.hpp>
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#include <
Core/Types.hpp
>
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#include <Core/Utils/Color.hpp>
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#include <Core/Utils/Index.hpp>
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#include <Core/Utils/Log.hpp>
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#include <Core/Utils/Observable.hpp>
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#include <Core/Utils/Singleton.hpp>
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#include <Core/Utils/StdOptional.hpp>
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#include <Eigen/Core>
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <fstream>
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#include <functional>
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#include <glbinding/Version.h>
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#include <globjects/Buffer.h>
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#include <globjects/Program.h>
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#include <globjects/Shader.h>
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#include <globjects/Texture.h>
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#include <iostream>
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#include <iterator>
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#include <list>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <nlohmann/json.hpp>
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#include <numeric>
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#include <optional>
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#include <ostream>
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#include <set>
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#include <stb/stb_image.h>
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#include <stb/stb_image_write.h>
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#include <string>
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#include <type_traits>
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#include <utility>
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#include <vector>
Types.hpp
src
Engine
pch.hpp
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