3#include <Engine/RaEngine.hpp>
4#include <Engine/Scene/System.hpp>
20class RA_ENGINE_API GeometrySystem :
public System
24 ~GeometrySystem()
override =
default;
26 void handleAssetLoading( Entity* entity,
const Ra::Core::Asset::FileData* fileData )
override;
This class allows tasks to be registered and then executed in parallel on separate threads.
hepler function to manage enum as underlying types in VariableSet