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Radium Engine
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FrameInfo.hpp
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FrameInfo.hpp
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#pragma once
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#include <Engine/RaEngine.hpp>
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namespace
Ra
{
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namespace
Engine {
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struct
RA_ENGINE_API
FrameInfo
{
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Scalar m_animationTime { 0 };
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Scalar m_dt { 0 };
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// (NB : at 60 FPS on a 32 bits machine this will cycle every two years... ;) )
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uint m_numFrame { 0 };
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// Other stuff (e.g. which systems are present, etc).
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};
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struct
RA_ENGINE_API
FrameInfo
{
…
};
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}
// namespace Engine
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}
// namespace Ra
Ra
hepler function to manage enum as underlying types in VariableSet
Definition
Cage.cpp:3
Ra::Engine::FrameInfo
Structure passed to each system before they fill the task queue.
Definition
FrameInfo.hpp:8
src
Engine
FrameInfo.hpp
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