Radium Engine  1.5.20
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FrameInfo.hpp
1#pragma once
2
3#include <Engine/RaEngine.hpp>
4
5namespace Ra {
6namespace Engine {
8struct RA_ENGINE_API FrameInfo {
10 Scalar m_animationTime { 0 };
11
13 Scalar m_dt { 0 };
14
16 // (NB : at 60 FPS on a 32 bits machine this will cycle every two years... ;) )
17 uint m_numFrame { 0 };
18
19 // Other stuff (e.g. which systems are present, etc).
20};
21} // namespace Engine
22} // namespace Ra
hepler function to manage enum as underlying types in VariableSet
Definition Cage.cpp:3
Structure passed to each system before they fill the task queue.
Definition FrameInfo.hpp:8