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Radium Engine
1.6.3
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#include <Engine/Scene/CameraComponent.hpp>
Inheritance diagram for Ra::Engine::Scene::CameraComponent:
Collaboration diagram for Ra::Engine::Scene::CameraComponent:Public Member Functions | |
| CameraComponent (Entity *entity, const std::string &name, Scalar height=1, Scalar width=1) | |
| void | initialize () override |
| Pure virtual method to be overridden by any component. When this method is called you are guaranteed that all other startup systems have been loaded. | |
| void | show (bool on) |
| Toggle on/off displaying the Camera. | |
| void | updateTransform () |
| Retrieve owned camera transform and apply to the RO. | |
| virtual CameraComponent * | duplicate (Entity *cloneEntity, const std::string &cloneName) const |
| Duplicate the camera under a different Entity and a different name. | |
| Core::Asset::Camera * | getCamera () const |
| Core::Asset::Camera * | getCamera () |
| const Rendering::RenderObject * | getRenderObject () const |
Public Member Functions inherited from Ra::Engine::Scene::Component | |
| Component (const std::string &name, Entity *entity) | |
| CONSTRUCTOR. | |
| virtual | ~Component () |
| DESTRUCTOR. | |
| virtual void | setEntity (Entity *entity) |
| Set entity the component is part of. This method is called by the entity. | |
| virtual Entity * | getEntity () const |
| Return the entity the component belongs to. | |
| virtual const std::string & | getName () const |
| Return the component's name. | |
| virtual void | setSystem (System *system) |
| Set the system to which the component belongs. | |
| virtual System * | getSystem () const |
| Returns the system to which the component belongs. | |
| Core::Utils::Index | addRenderObject (Rendering::RenderObject *renderObject) |
| Add a new render object to the component. This adds the RO to the manager for drawing. | |
| void | removeRenderObject (const Core::Utils::Index &roIdx) |
| Remove the render object from the component. | |
| virtual bool | canEdit (const Core::Utils::Index &) const |
| Returns true if a transform can be edited with the render object index given as a key. | |
| virtual Core::Transform | getTransform (const Core::Utils::Index &) const |
| Get the transform associated with the given RO index key. | |
| virtual void | setTransform (const Core::Utils::Index &, const Core::Transform &) |
| Set the new transform associated with the RO index key. | |
| void | notifyRenderObjectExpired (const Core::Utils::Index &idx) |
| virtual Core::Aabb | computeAabb () |
| void | invalidateAabb () |
| const std::vector< Core::Utils::Index > & | getRenderObjects () |
Protected Attributes | |
| std::unique_ptr< Core::Asset::Camera > | m_camera |
| Rendering::RenderObject * | m_RO { nullptr } |
| Render mesh for the camera. | |
Protected Attributes inherited from Ra::Engine::Scene::Component | |
| std::string | m_name {} |
| Entity * | m_entity { nullptr } |
| System * | m_system { nullptr } |
Additional Inherited Members | |
Public Attributes inherited from Ra::Engine::Scene::Component | |
| std::vector< Core::Utils::Index > | m_renderObjects |
Static Protected Member Functions inherited from Ra::Engine::Scene::Component | |
| static Rendering::RenderObjectManager * | getRoMgr () |
| Shortcut to access the render object manager. | |
A Camera is an Engine Component storing a Camera object.
Definition at line 18 of file CameraComponent.hpp.
| Ra::Engine::Scene::CameraComponent::CameraComponent | ( | Entity * | entity, |
| const std::string & | name, | ||
| Scalar | height = 1, | ||
| Scalar | width = 1 ) |
Definition at line 20 of file CameraComponent.cpp.
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virtual |
Duplicate the camera under a different Entity and a different name.
Definition at line 91 of file CameraComponent.cpp.
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inline |
Definition at line 37 of file CameraComponent.hpp.
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inline |
Definition at line 36 of file CameraComponent.hpp.
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inline |
Definition at line 38 of file CameraComponent.hpp.
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overridevirtual |
Pure virtual method to be overridden by any component. When this method is called you are guaranteed that all other startup systems have been loaded.
Implements Ra::Engine::Scene::Component.
Definition at line 30 of file CameraComponent.cpp.
Here is the call graph for this function:| void Ra::Engine::Scene::CameraComponent::show | ( | bool | on | ) |
Toggle on/off displaying the Camera.
Definition at line 78 of file CameraComponent.cpp.
| void Ra::Engine::Scene::CameraComponent::updateTransform | ( | ) |
Retrieve owned camera transform and apply to the RO.
Definition at line 83 of file CameraComponent.cpp.
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protected |
Definition at line 41 of file CameraComponent.hpp.
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protected |
Render mesh for the camera.
Definition at line 42 of file CameraComponent.hpp.