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| SurfaceMeshComponent (const std::string &name, Entity *entity, const Ra::Core::Asset::GeometryData *data) |
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| SurfaceMeshComponent (const std::string &name, Entity *entity, std::shared_ptr< RenderMeshType > data) |
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| SurfaceMeshComponent (const std::string &name, Entity *entity, CoreMeshType &&mesh, Core::Asset::MaterialData *mat=nullptr) |
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| SurfaceMeshComponent (const std::string &name, Entity *entity, CoreMeshType &&mesh, std::shared_ptr< Data::Material > mat) |
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const CoreMeshType & | getCoreGeometry () const |
| Returns the current display geometry.
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RenderMeshType * | getDisplayable () |
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void | setupIO (const std::string &id) override |
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void | setDeformable (bool b) |
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| GeometryComponent (const std::string &name, Entity *entity) |
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void | initialize () override |
| Pure virtual method to be overridden by any component. When this method is called you are guaranteed that all other startup systems have been loaded.
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void | setContentName (const std::string &name) |
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| Component (const std::string &name, Entity *entity) |
| CONSTRUCTOR.
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virtual | ~Component () |
| DESTRUCTOR.
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virtual void | setEntity (Entity *entity) |
| Set entity the component is part of. This method is called by the entity.
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virtual Entity * | getEntity () const |
| Return the entity the component belongs to.
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virtual const std::string & | getName () const |
| Return the component's name.
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virtual void | setSystem (System *system) |
| Set the system to which the component belongs.
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virtual System * | getSystem () const |
| Returns the system to which the component belongs.
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Core::Utils::Index | addRenderObject (Rendering::RenderObject *renderObject) |
| Add a new render object to the component. This adds the RO to the manager for drawing.
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void | removeRenderObject (const Core::Utils::Index &roIdx) |
| Remove the render object from the component.
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virtual bool | canEdit (const Core::Utils::Index &) const |
| Returns true if a transform can be edited with the render object index given as a key.
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virtual Core::Transform | getTransform (const Core::Utils::Index &) const |
| Get the transform associated with the given RO index key.
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virtual void | setTransform (const Core::Utils::Index &, const Core::Transform &) |
| Set the new transform associated with the RO index key.
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void | notifyRenderObjectExpired (const Core::Utils::Index &idx) |
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virtual Core::Aabb | computeAabb () |
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void | invalidateAabb () |
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const std::vector< Core::Utils::Index > & | getRenderObjects () |
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template<typename CoreMeshType>
class Ra::Engine::Scene::SurfaceMeshComponent< CoreMeshType >
Main class to convert Ra::Core::Asset::GeometryData to Ra::Engine::Mesh.
Exports access to the mesh geometry:
- SurfaceMeshComponent: get, rw (set vertices, normals and triangles dirty)
- Vertices: rw (if deformable)
- normals: rw (if deformable)
- triangles: rw (if deformable)
Definition at line 63 of file GeometryComponent.hpp.