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Radium Engine
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BlinnPhongMaterial.cpp
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DrawPrimitives.hpp
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EnvironmentTexture.hpp
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RenderParameters.hpp
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SimpleMaterial.cpp
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stb.cpp
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ViewingParameters.hpp
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ViewingParameters.hpp
1
#pragma once
2
3
#include <
Core/Types.hpp
>
4
#include <Engine/RaEngine.hpp>
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namespace
Ra
{
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namespace
Engine {
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namespace
Data {
10
struct
RA_ENGINE_API
ViewingParameters
{
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Core::Matrix4 viewMatrix { Core::Matrix4::Identity() };
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Core::Matrix4 projMatrix { Core::Matrix4::Identity() };
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Scalar dt { 0 };
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};
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struct
RA_ENGINE_API
ViewingParameters
{
…
};
15
}
// namespace Data
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}
// namespace Engine
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}
// namespace Ra
Types.hpp
Ra
hepler function to manage enum as underlying types in VariableSet
Definition
Cage.cpp:3
Ra::Engine::Data::ViewingParameters
the set of viewing parameters extracted from the camera and given to the renderer
Definition
ViewingParameters.hpp:10
src
Engine
Data
ViewingParameters.hpp
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