Radium Engine  1.5.20
Loading...
Searching...
No Matches
Sequence.cpp
1#include <Core/Animation/Sequence.hpp>
2
3namespace Ra {
4namespace Core {
5namespace Animation {
6
8Sequence::Sequence() : m_idx(), m_type( PoseType::Pose_RELATIVE ) {}
9Sequence::Sequence( const Sequence& sequence ) :
10 m_idx( sequence.m_idx ), m_type( sequence.m_type ) {}
11
14
17void Sequence::setSequence( const FrameSet& /*set*/ ) {}
18void Sequence::setFrame( const int /*i*/, const Frame& /*frame*/ ) {}
19void Sequence::insertFrame( const Frame& /*frame*/, const int /*i*/ ) {}
20void Sequence::removeFrame( const int /*i*/ ) {}
21
22} // namespace Animation
23} // namespace Core
24} // namespace Ra
virtual void clear()
INTERFACE.
Definition Sequence.cpp:16
virtual ~Sequence()
DESTRUCTOR.
Definition Sequence.cpp:13
virtual void insertFrame(const Frame &frame, const int i)
INSERT POSE.
Definition Sequence.cpp:19
virtual void removeFrame(const int i)
REMOVE POSE.
Definition Sequence.cpp:20
hepler function to manage enum as underlying types in VariableSet
Definition Cage.cpp:3