Concept class to ensure consistent naming of VaoIndices accross derived classes.
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#include <Engine/Data/Mesh.hpp>
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void | setIndicesDirty () |
| Tag the indices as dirty, asking for a update to gpu.
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Concept class to ensure consistent naming of VaoIndices accross derived classes.
Definition at line 173 of file Mesh.hpp.
◆ setIndicesDirty()
void Ra::Engine::Data::VaoIndices::setIndicesDirty |
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Tag the indices as dirty, asking for a update to gpu.
Definition at line 551 of file Mesh.hpp.
◆ m_indices
std::unique_ptr<globjects::Buffer> Ra::Engine::Data::VaoIndices::m_indices { nullptr } |
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◆ m_indicesDirty
bool Ra::Engine::Data::VaoIndices::m_indicesDirty { true } |
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◆ m_numElements
size_t Ra::Engine::Data::VaoIndices::m_numElements { 0 } |
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number of elements to draw (i.e number of indices to use) automatically set by updateGL(), not meaningfull if m_indicesDirty.
Definition at line 197 of file Mesh.hpp.
The documentation for this class was generated from the following file:
- /home/runner/work/Radium-Engine/Radium-Engine/src/Radium-Engine/src/Engine/Data/Mesh.hpp