Radium Engine
1.5.20
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GPU Sampler configuration. More...
#include <Engine/Data/Texture.hpp>
Public Attributes | |
GLenum | wrapS { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the s direction. | |
GLenum | wrapT { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the t direction. | |
GLenum | wrapR { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the r direction. | |
GLenum | minFilter { GL_LINEAR } |
OpenGL minification filter ( GL_LINEAR or GL_NEAREST or GL_XXX_MIPMAP_YYY ) | |
GLenum | magFilter { GL_LINEAR } |
OpenGL magnification filter ( GL_LINEAR or GL_NEAREST ) | |
GPU Sampler configuration.
Definition at line 22 of file Texture.hpp.
GLenum Ra::Engine::Data::SamplerParameters::magFilter { GL_LINEAR } |
OpenGL magnification filter ( GL_LINEAR or GL_NEAREST )
Definition at line 32 of file Texture.hpp.
GLenum Ra::Engine::Data::SamplerParameters::minFilter { GL_LINEAR } |
OpenGL minification filter ( GL_LINEAR or GL_NEAREST or GL_XXX_MIPMAP_YYY )
Definition at line 30 of file Texture.hpp.
GLenum Ra::Engine::Data::SamplerParameters::wrapR { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the r direction.
Definition at line 28 of file Texture.hpp.
GLenum Ra::Engine::Data::SamplerParameters::wrapS { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the s direction.
Definition at line 24 of file Texture.hpp.
GLenum Ra::Engine::Data::SamplerParameters::wrapT { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the t direction.
Definition at line 26 of file Texture.hpp.