Radium Engine  1.5.20
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Ra::Core::Asset::HandleAnimation Struct Reference

#include <Core/Asset/AnimationData.hpp>

+ Collaboration diagram for Ra::Core::Asset::HandleAnimation:

Public Member Functions

 HandleAnimation (const std::string &name="")
 

Public Attributes

std::string m_name
 The Handle's name.
 
Core::Animation::KeyFramedValue< Transform > m_anim
 The list of KeyFramed transforms applied to the Handle.
 
AnimationTime m_animationTime
 The AnimationTime for the Handle.
 

Detailed Description

A HandleAnimation stores data for an animation Handle.

Definition at line 19 of file AnimationData.hpp.

Constructor & Destructor Documentation

◆ HandleAnimation()

Ra::Core::Asset::HandleAnimation::HandleAnimation ( const std::string & name = "")
explicit

Definition at line 7 of file AnimationData.cpp.

Member Data Documentation

◆ m_anim

Core::Animation::KeyFramedValue<Transform> Ra::Core::Asset::HandleAnimation::m_anim

The list of KeyFramed transforms applied to the Handle.

Definition at line 26 of file AnimationData.hpp.

◆ m_animationTime

AnimationTime Ra::Core::Asset::HandleAnimation::m_animationTime

The AnimationTime for the Handle.

Definition at line 29 of file AnimationData.hpp.

◆ m_name

std::string Ra::Core::Asset::HandleAnimation::m_name

The Handle's name.

Definition at line 23 of file AnimationData.hpp.


The documentation for this struct was generated from the following files: