Radium Engine  1.5.20
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Coding conventions for Radium

Mainly inspired by https://google-styleguide.googlecode.com/svn/trunk/cppguide.html

Code style

Please follow the scripts/clang-format coding style. We also provide a pre-commit hook that checks the committed files are correctly formatted (see Pre commit hook).

  • Indentation style : 4-spaces
  • Brace style : keep it consistent across files.
  • Case style : CamelCase
  • Only classes have their first letter capitalized. Functions and variables don't.
  • Class members have the m_ prefix. Other prefixes (apart from g_ for globals, and s_ for static classe members) are discouraged.
  • no ifs / for / while one-liners. Braces everywhere. Even for cases in a switch.
  • separate different clauses in a boolean expression with parens. ( (a || b) && ( c+d < 0) )
  • use c++ style casts unless converting a value (e.g. int x = int(f)). Avoid const_cast if possible.
  • use prefix increments (++i and not i++)
  • use const everywhere possible. use constexpr for const values.
  • line length should be kept at 80 (soft limit) and not exceed 120 (hard limit)
  • no need for () for a return statement
  • document using doxygen convention, special commands with backslash \ (e.g. \brief rather than @brief).

Headers

  • Every .cpp must have an associated .hpp file
  • oneline inline can be defined in class
  • complex inline methods are defined out of class in .hpp
  • Two types of include guards are accepted (modern is preferred):
    • Modern: #pragma once
    • Legacy: #ifndef HEADER_NAME_HPP_
  • Every class should have its own header.
  • Always use < > in include directives and never " "
  • Keep headers in order : Class header, other headers from project, system libraries, other libraries.
  • forward declare as much as you can

Functions

  • use const reference or value to pass input parameters
  • use references for passing output parameters
  • output parameters appear last.

Scope and names

  • use anonymous namespaces for file local variables / functions. no classes with only static functions !
  • Use namespace Ra { } for all radium engine code, plus a sub-namespace for each module (e.g. Ra::Physics)
  • never use the using instruction for a whole namespace
  • put all non member functions in a namespace (no top level global functions)
  • declare pointers and ref attached to their type : void* a, const Foo& bar
  • macros and defined constants should be in capitals.

Variables

  • declarations should always be made on separate lines; (no int a, b, c;)
  • initialize variables on the line of declaration whenever possible
  • no global variables. If really necessary, prefix with g_
  • use C++11 nullptr for null pointers.
  • use auto only when it helps readability.

Scalar types

  • Radium defines a default type Scalar, set either as float or double depending on the cmake option RADIUM_WITH_DOUBLE_PRECISION
  • Always use Scalar type to represent floating point numbers, except when interfacing with external libraries using a fixed floating point type (e.g. Qt).
  • Radium offers operators to create Scalar from integer and floating point numbers: always use Scalar() or _ra suffix when defining numbers from literals (e.g. auto a = .5_ra;, Scalar b = a * Scalar( 2 ); or Scalar c = a / 2_ra;).
  • Equality between Scalar values needs to be computed using Ra::almost_equals (see CoreMacros.hpp).

Class design

  • Constructors should be trival. All complex work goes in an init() function
  • Try to order class members by size (biggest to smallest)
  • Try to declare these fixed-size vectors all together, and preferably first in the class.
  • Never pass a fixed-size vector by value to a function (only ref and const ref). Using them as return value is fine.
  • use explicit for all one-arguments constructors
  • use = delete for preventing copy constructor and other compiler-generated functions
  • use = default for default compiler-generated function (copy constructor, assignment operator)
  • use struct for trivial PODs where all data is public and class for everything else.
  • no other inheritance than public
  • if multiple inheritance, all parent classes but one have to be interfaces (= pure virtual classes)
  • composition is better than inheritance
  • if the class has virtual methods then the destructor is virtual
  • use override when overriding a virtual method.
  • use operator overloading only if the meaning is non-ambiguous (only for arithmetic-like syntax).
  • be consistent with operators (i.e. if you overload + and = also overload +=).
  • declare : public functions (constructors first), private functions, public variables, private variables.
  • declare nested types and enums before functions
  • do not abuse function overloading.
  • avoid mutable
  • getters and setter should have a consistent name with the variable.

Non-negociable

  • Exceptions are forbidden, except when mimicking or using std containers (e.g., by throwing std::out_of_range). In any cases, exceptions must be used in exceptional cases, and should not be used as an event system.
  • No gotos.