30 bool buildRenderTechnique(
RenderObject* ro )
const override;
33 void initializeInternal()
override;
34 void resizeInternal()
override;
47 void updateShadowMaps();
55 enum RendererTextures {
56 RendererTextures_Depth = 0,
58 RendererTextures_Normal,
59 RendererTextures_Diffuse,
60 RendererTextures_Specular,
61 RendererTextures_OITAccum,
62 RendererTextures_OITRevealage,
63 RendererTextures_Volume,
83 size_t m_fancyTransparentCount { 0 };
86 size_t m_fancyVolumetricCount { 0 };
88 size_t m_pingPongSize { 0 };
92 static const size_t ShadowMapSize { 1024 };