#include <Core/Asset/AnimationData.hpp>
The AnimationData class stores all the HandleAnimation related to an animation of an object, one per animation Handle.
- Note
- Objects can have several AnimationData, one for each animation.
Definition at line 37 of file AnimationData.hpp.
◆ displayInfo()
void Ra::Core::Asset::AnimationData::displayInfo |
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const |
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inline |
◆ getFramesSize()
uint Ra::Core::Asset::AnimationData::getFramesSize |
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const |
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inline |
◆ getHandleData()
std::vector<HandleAnimation> Ra::Core::Asset::AnimationData::getHandleData |
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const |
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inline |
- Returns
- the list of HandleAnimations, i.e. the whole animation frames.
Definition at line 84 of file AnimationData.hpp.
◆ getTime()
const AnimationTime& Ra::Core::Asset::AnimationData::getTime |
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const |
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inline |
◆ getTimeStep()
◆ setHandleData()
void Ra::Core::Asset::AnimationData::setHandleData |
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const std::vector< HandleAnimation > & |
frameList | ) |
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inline |
◆ setName()
void Ra::Core::Asset::AnimationData::setName |
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const std::string & |
name | ) |
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inline |
◆ setTime()
void Ra::Core::Asset::AnimationData::setTime |
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const AnimationTime & |
time | ) |
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inline |
◆ setTimeStep()
The documentation for this class was generated from the following files:
- /home/runner/work/Radium-Engine/Radium-Engine/src/Radium-Engine/src/Core/Asset/AnimationData.hpp
- /home/runner/work/Radium-Engine/Radium-Engine/src/Radium-Engine/src/Core/Asset/AnimationData.cpp