Radium Engine
1.5.0
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#include <Core/Asset/AssetData.hpp>
Public Member Functions | |
AssetData (const std::string &name) | |
Construct an asset data given its name. | |
AssetData (const AssetData &other)=default | |
Copy constructor. Default here. | |
virtual | ~AssetData () |
Simple delete operator. | |
virtual const std::string & | getName () const |
Acces to the name of the asset. | |
Protected Attributes | |
std::string | m_name |
General interface of an asset data.
Every asset data must have a name and must be copy constructible.
Definition at line 16 of file AssetData.hpp.