5 #include <Core/Asset/AssetData.hpp>
6 #include <Core/RaCore.hpp>
43 MaterialData(
const std::string& name =
"",
const std::string& type =
"AbstractMaterial" );
47 inline void setName(
const std::string& name );
50 inline std::string getType()
const;
52 inline void setType(
const std::string& type );
55 virtual void displayInfo()
const;
83 inline void MaterialData::setType(
const std::string& type ) {
represent material data loaded by a file loader. Material data must be identified by a unique name....
void setName(const std::string &name)
NAME.
std::string getType() const
TYPE.