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Cage.cpp
1
#include <Core/Animation/Cage.hpp>
2
3
namespace
Ra
{
4
namespace
Core {
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namespace
Animation {
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Cage::Cage() : HandleArray(), m_triangle() {}
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Cage::Cage(
const
uint n ) : HandleArray( n ), m_triangle() {}
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Cage::Cage(
const
Cage& cage ) : HandleArray( cage ), m_triangle( cage.m_triangle ) {}
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Cage::~Cage
() {}
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void
Cage::clear
() {
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m_pose
.clear();
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m_triangle
.clear();
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}
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}
// namespace Animation
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}
// Namespace Core
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}
// Namespace Ra
Ra::Core::Animation::Cage::clear
void clear() override
Definition:
Cage.cpp:13
Ra::Core::Animation::Cage::m_triangle
VectorArray< Ra::Core::Vector3ui > m_triangle
Definition:
Cage.hpp:34
Ra::Core::Animation::Cage::~Cage
~Cage()
DESTRUCTOR.
Definition:
Cage.cpp:11
Ra::Core::Animation::HandleArray::m_pose
LocalPose m_pose
Definition:
HandleArray.hpp:90
Ra
Definition:
Cage.cpp:3
src
Core
Animation
Cage.cpp
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