#include <Engine/Scene/Light.hpp>
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Scalar | constant { 1 } |
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Scalar | linear { 0 } |
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Scalar | quadratic { 0 } |
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Define the attenuation of the light source
- Todo:
- for the moment, the attenuation is non physically coherent. make attenuation be quadratic by default
Definition at line 34 of file Light.hpp.
The documentation for this struct was generated from the following file:
- /home/runner/work/Radium-Engine/Radium-Engine/src/Radium-Engine/src/Engine/Scene/Light.hpp