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Radium Engine
1.7.0
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GPU Sampler configuration. More...
#include <Engine/Data/Texture.hpp>
Collaboration diagram for Ra::Engine::Data::SamplerParameters:Public Attributes | |
| GLenum | wrapS { GL_CLAMP_TO_EDGE } |
| OpenGL wrap mode in the s direction. | |
| GLenum | wrapT { GL_CLAMP_TO_EDGE } |
| OpenGL wrap mode in the t direction. | |
| GLenum | wrapR { GL_CLAMP_TO_EDGE } |
| OpenGL wrap mode in the r direction. | |
| GLenum | minFilter { GL_LINEAR } |
| OpenGL minification filter ( GL_LINEAR or GL_NEAREST or GL_XXX_MIPMAP_YYY ) | |
| GLenum | magFilter { GL_LINEAR } |
| OpenGL magnification filter ( GL_LINEAR or GL_NEAREST ) | |
GPU Sampler configuration.
Definition at line 22 of file Texture.hpp.
| GLenum Ra::Engine::Data::SamplerParameters::magFilter { GL_LINEAR } |
OpenGL magnification filter ( GL_LINEAR or GL_NEAREST )
Definition at line 32 of file Texture.hpp.
| GLenum Ra::Engine::Data::SamplerParameters::minFilter { GL_LINEAR } |
OpenGL minification filter ( GL_LINEAR or GL_NEAREST or GL_XXX_MIPMAP_YYY )
Definition at line 30 of file Texture.hpp.
| GLenum Ra::Engine::Data::SamplerParameters::wrapR { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the r direction.
Definition at line 28 of file Texture.hpp.
| GLenum Ra::Engine::Data::SamplerParameters::wrapS { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the s direction.
Definition at line 24 of file Texture.hpp.
| GLenum Ra::Engine::Data::SamplerParameters::wrapT { GL_CLAMP_TO_EDGE } |
OpenGL wrap mode in the t direction.
Definition at line 26 of file Texture.hpp.