Radium Engine
1.5.0
|
#include <Core/Asset/HandleData.hpp>
Public Attributes | |
std::string | m_name |
Handle name. | |
Core::Transform | m_frame { Core::Transform::Identity() } |
Handle transformation in model space. | |
std::map< std::string, Core::Transform > | m_bindMatrices |
Per skinned-mesh matrix from mesh space to bone space (local). | |
std::map< std::string, std::vector< std::pair< uint, Scalar > > > | m_weights |
Per skinned-mesh vertex weigths. | |
A HandleComponentData stores the data of an animation Handle linked to an object.
Definition at line 21 of file HandleData.hpp.