Radium Engine
1.5.0
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Skinning data that get set at startup including the "reference state". More...
#include <Core/Animation/SkinningData.hpp>
Public Attributes | |
Geometry::TriangleMesh | m_referenceMesh |
The mesh in reference position. | |
Transform | m_meshTransformInverse |
The inverse of the mesh's transform. | |
Skeleton | m_skeleton |
The animation skeleton saved in rest pose. | |
AlignedStdVector< Transform > | m_bindMatrices |
The per-bone bind matrices. | |
WeightMatrix | m_weights |
The matrix of skinning weights. | |
Vector3Array | m_CoR |
The optionnal centers of rotations for CoR skinning. | |
WeightMatrix | m_weightSTBS |
The optional matrix of weights for STBS skinning. | |
Skinning data that get set at startup including the "reference state".
Definition at line 14 of file SkinningData.hpp.