Radium Engine  1.5.0
Ra::Core::Animation::SkinningRefData Struct Reference

Skinning data that get set at startup including the "reference state". More...

#include <Core/Animation/SkinningData.hpp>

+ Collaboration diagram for Ra::Core::Animation::SkinningRefData:

Public Attributes

Geometry::TriangleMesh m_referenceMesh
 The mesh in reference position.
 
Transform m_meshTransformInverse
 The inverse of the mesh's transform.
 
Skeleton m_skeleton
 The animation skeleton saved in rest pose.
 
AlignedStdVector< Transform > m_bindMatrices
 The per-bone bind matrices.
 
WeightMatrix m_weights
 The matrix of skinning weights.
 
Vector3Array m_CoR
 The optionnal centers of rotations for CoR skinning.
 
WeightMatrix m_weightSTBS
 The optional matrix of weights for STBS skinning.
 

Detailed Description

Skinning data that get set at startup including the "reference state".

Definition at line 14 of file SkinningData.hpp.


The documentation for this struct was generated from the following file: