Radium Engine  1.5.0
Ra::Core::Animation::SkinningFrameData Struct Reference

Pose data for one frame. More...

#include <Core/Animation/SkinningData.hpp>

+ Collaboration diagram for Ra::Core::Animation::SkinningFrameData:

Public Attributes

Skeleton m_skeleton
 The animation skeleton in the current pose.
 
Vector3Array m_currentPosition
 The current mesh vertex position.
 
Vector3Array m_currentNormal
 The current mesh vertex normals.
 
Vector3Array m_currentTangent
 The current mesh vertex tangent vectors.
 
Vector3Array m_currentBitangent
 The current mesh vertex bitangent vectors.
 
uint m_frameCounter
 The number of the current frame.
 
bool m_doSkinning
 Whether skinning must be processed for the current frame.
 
bool m_doReset
 Whether the skin must be reset to its initial reference configuration.
 

Detailed Description

Pose data for one frame.

Definition at line 38 of file SkinningData.hpp.


The documentation for this struct was generated from the following file: