Radium Engine
1.5.0
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Pose data for one frame. More...
#include <Core/Animation/SkinningData.hpp>
Public Attributes | |
Skeleton | m_skeleton |
The animation skeleton in the current pose. | |
Vector3Array | m_currentPosition |
The current mesh vertex position. | |
Vector3Array | m_currentNormal |
The current mesh vertex normals. | |
Vector3Array | m_currentTangent |
The current mesh vertex tangent vectors. | |
Vector3Array | m_currentBitangent |
The current mesh vertex bitangent vectors. | |
uint | m_frameCounter |
The number of the current frame. | |
bool | m_doSkinning |
Whether skinning must be processed for the current frame. | |
bool | m_doReset |
Whether the skin must be reset to its initial reference configuration. | |
Pose data for one frame.
Definition at line 38 of file SkinningData.hpp.