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Radium Engine  1.5.0
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Sequence.cpp
1 #include <Core/Animation/Sequence.hpp>
2 
3 namespace Ra {
4 namespace Core {
5 namespace Animation {
6 
8 Sequence::Sequence() : m_idx(), m_type( PoseType::Pose_RELATIVE ) {}
9 Sequence::Sequence( const Sequence& sequence ) :
10  m_idx( sequence.m_idx ), m_type( sequence.m_type ) {}
11 
14 
16 void Sequence::clear() {}
17 void Sequence::setSequence( const FrameSet& /*set*/ ) {}
18 void Sequence::setFrame( const int /*i*/, const Frame& /*frame*/ ) {}
19 void Sequence::insertFrame( const Frame& /*frame*/, const int /*i*/ ) {}
20 void Sequence::removeFrame( const int /*i*/ ) {}
21 
22 } // namespace Animation
23 } // namespace Core
24 } // namespace Ra
virtual void clear()
INTERFACE.
Definition: Sequence.cpp:16
virtual ~Sequence()
DESTRUCTOR.
Definition: Sequence.cpp:13
virtual void insertFrame(const Frame &frame, const int i)
INSERT POSE.
Definition: Sequence.cpp:19
virtual void removeFrame(const int i)
REMOVE POSE.
Definition: Sequence.cpp:20
Definition: Cage.cpp:3