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Sequence.cpp
1
#include <Core/Animation/Sequence.hpp>
2
3
namespace
Ra
{
4
namespace
Core {
5
namespace
Animation {
6
8
Sequence::Sequence
() : m_idx(), m_type(
PoseType
::Pose_RELATIVE ) {}
9
Sequence::Sequence
(
const
Sequence
& sequence ) :
10
m_idx( sequence.m_idx ), m_type( sequence.m_type ) {}
11
13
Sequence::~Sequence
() {}
14
16
void
Sequence::clear
() {}
17
void
Sequence::setSequence(
const
FrameSet&
/*set*/
) {}
18
void
Sequence::setFrame(
const
int
/*i*/
,
const
Frame&
/*frame*/
) {}
19
void
Sequence::insertFrame
(
const
Frame&
/*frame*/
,
const
int
/*i*/
) {}
20
void
Sequence::removeFrame
(
const
int
/*i*/
) {}
21
22
}
// namespace Animation
23
}
// namespace Core
24
}
// namespace Ra
Ra::Core::Animation::Sequence
Definition:
Sequence.hpp:20
Ra::Core::Animation::Sequence::clear
virtual void clear()
INTERFACE.
Definition:
Sequence.cpp:16
Ra::Core::Animation::Sequence::~Sequence
virtual ~Sequence()
DESTRUCTOR.
Definition:
Sequence.cpp:13
Ra::Core::Animation::Sequence::Sequence
Sequence()
CONSTRUCTOR.
Definition:
Sequence.cpp:8
Ra::Core::Animation::Sequence::insertFrame
virtual void insertFrame(const Frame &frame, const int i)
INSERT POSE.
Definition:
Sequence.cpp:19
Ra::Core::Animation::Sequence::PoseType
PoseType
ENUM.
Definition:
Sequence.hpp:25
Ra::Core::Animation::Sequence::removeFrame
virtual void removeFrame(const int i)
REMOVE POSE.
Definition:
Sequence.cpp:20
Ra
Definition:
Cage.cpp:3
src
Core
Animation
Sequence.cpp
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