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Radium Engine  1.5.0
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LinearBlendSkinning.hpp
1 #pragma once
2 
3 #include <Core/Containers/VectorArray.hpp>
4 #include <Core/RaCore.hpp>
5 
6 namespace Ra {
7 namespace Core {
8 namespace Animation {
9 
10 struct SkinningRefData;
11 struct SkinningFrameData;
12 
15 
16 // clang-format off
29 // clang-format on
30 void RA_CORE_API linearBlendSkinning( const SkinningRefData& refData,
31  const Vector3Array& tangents,
32  const Vector3Array& bitangents,
33  SkinningFrameData& frameData );
35 
36 } // namespace Animation
37 } // namespace Core
38 } // namespace Ra
Definition: Cage.cpp:3