Radium Engine  1.5.0
FrameInfo.hpp
1 #pragma once
2 
3 #include <Engine/RaEngine.hpp>
4 
5 namespace Ra {
6 namespace Engine {
8 struct RA_ENGINE_API FrameInfo {
10  Scalar m_animationTime { 0 };
11 
13  Scalar m_dt { 0 };
14 
16  // (NB : at 60 FPS on a 32 bits machine this will cycle every two years... ;) )
17  uint m_numFrame { 0 };
18 
19  // Other stuff (e.g. which systems are present, etc).
20 };
21 } // namespace Engine
22 } // namespace Ra
Definition: Cage.cpp:3
Structure passed to each system before they fill the task queue.
Definition: FrameInfo.hpp:8