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FileData.cpp
1
#include <Core/Asset/Camera.hpp>
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#include <Core/Asset/FileData.hpp>
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#include <Core/Asset/LightData.hpp>
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#include <Core/Asset/VolumeData.hpp>
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namespace
Ra
{
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namespace
Core {
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namespace
Asset {
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FileData::FileData(
const
std::string
& filename,
const
bool
VERBOSE_MODE ) :
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m_filename( filename ),
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m_loadingTime( 0.0 ),
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m_geometryData(),
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m_volumeData(),
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m_handleData(),
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m_animationData(),
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m_lightData(),
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m_processed( false ),
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m_verbose( VERBOSE_MODE ) {}
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FileData::~FileData() {}
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}
// namespace Asset
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}
// namespace Core
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}
// namespace Ra
std::string
Ra
hepler function to manage enum as underlying types in VariableSet
Definition
Cage.cpp:4
src
Core
Asset
FileData.cpp
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