Defines a spherical, infinite light sources and, optionally, sky boxes. An operator to convert an Env...
void setSkybox(bool state)
Set the state of the skybox.
const std::string & getImageName() const
Get the name used to construct the environment texture.
~EnvironmentTexture()=default
destructor
EnvMapType
Environment map type inferred from file names and format. Supported environment type.
EnvMapType getImageType() const
Get the type of the environment texture.