1 #include <Engine/Scene/DirLight.hpp>
3 #include <Engine/Data/RenderParameters.hpp>
8 DirectionalLight::DirectionalLight( Entity* entity,
const std::string& name ) :
9 Light( entity, Light::DIRECTIONAL, name ) {
10 getRenderParameters().addParameter(
"light.directional.direction", m_direction );
13 std::string DirectionalLight::getShaderInclude()
const {