Radium Engine  1.5.20
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Ra::Engine::Scene::SkeletonComponent Member List

This is the complete list of members for Ra::Engine::Scene::SkeletonComponent, including all inherited members.

addNewAnimation()Ra::Engine::Scene::SkeletonComponent
addRenderObject(Rendering::RenderObject *renderObject)Ra::Engine::Scene::Component
Animation typedefRa::Engine::Scene::SkeletonComponent
autoRepeat(const bool status)Ra::Engine::Scene::SkeletonComponent
canEdit(const Core::Utils::Index &roIdx) const overrideRa::Engine::Scene::SkeletonComponentvirtual
Component(const std::string &name, Entity *entity)Ra::Engine::Scene::Component
computeAabb() (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Componentvirtual
getAnimation(const size_t i) constRa::Engine::Scene::SkeletonComponentinline
getAnimation(const size_t i)Ra::Engine::Scene::SkeletonComponentinline
getAnimationCount() constRa::Engine::Scene::SkeletonComponentinline
getAnimationId() constRa::Engine::Scene::SkeletonComponent
getAnimationTime() constRa::Engine::Scene::SkeletonComponent
getAnimationTimeInterval() constRa::Engine::Scene::SkeletonComponent
getBoneRO2idx() constRa::Engine::Scene::SkeletonComponent
getBoneTransform(uint boneIdx, const Ra::Core::Animation::HandleArray::SpaceType MODE) (defined in Ra::Engine::Scene::SkeletonComponent)Ra::Engine::Scene::SkeletonComponent
getEntity() constRa::Engine::Scene::Componentinlinevirtual
getManipulationScheme()Ra::Engine::Scene::SkeletonComponent
getName() constRa::Engine::Scene::Componentinlinevirtual
getRenderObjects() (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Componentinline
getRoMgr()Ra::Engine::Scene::Componentprotectedstatic
getSkeleton()Ra::Engine::Scene::SkeletonComponentinline
getSkelName() constRa::Engine::Scene::SkeletonComponentinline
getSpeed() constRa::Engine::Scene::SkeletonComponent
getSystem() constRa::Engine::Scene::Componentinlinevirtual
getTransform(const Core::Utils::Index &roIdx) const overrideRa::Engine::Scene::SkeletonComponentvirtual
handleAnimationLoading(const std::vector< Core::Asset::AnimationData * > &data)Ra::Engine::Scene::SkeletonComponent
handleSkeletonLoading(const Core::Asset::HandleData *data)Ra::Engine::Scene::SkeletonComponent
initialize() overrideRa::Engine::Scene::SkeletonComponentinlinevirtual
invalidateAabb() (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Component
isAutoRepeat() constRa::Engine::Scene::SkeletonComponent
isPingPong() constRa::Engine::Scene::SkeletonComponent
isShowingSkeleton() constRa::Engine::Scene::SkeletonComponent
isXray() constRa::Engine::Scene::SkeletonComponent
m_entity (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Componentprotected
m_name (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Componentprotected
m_renderObjects (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Component
m_system (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Componentprotected
notifyRenderObjectExpired(const Core::Utils::Index &idx) (defined in Ra::Engine::Scene::Component)Ra::Engine::Scene::Component
operator=(const SkeletonComponent &)=delete (defined in Ra::Engine::Scene::SkeletonComponent)Ra::Engine::Scene::SkeletonComponent
pingPong(const bool status)Ra::Engine::Scene::SkeletonComponent
removeAnimation(const size_t i)Ra::Engine::Scene::SkeletonComponent
removeRenderObject(const Core::Utils::Index &roIdx)Ra::Engine::Scene::Component
setBoneTransform(uint boneIdx, const Core::Transform &transform, const Ra::Core::Animation::HandleArray::SpaceType MODE) (defined in Ra::Engine::Scene::SkeletonComponent)Ra::Engine::Scene::SkeletonComponent
setEntity(Entity *entity)Ra::Engine::Scene::Componentinlinevirtual
setManipulationScheme(const Core::Animation::Skeleton::Manipulation &scheme)Ra::Engine::Scene::SkeletonComponent
setSkeleton(const Core::Animation::Skeleton &skel)Ra::Engine::Scene::SkeletonComponent
setSpeed(const Scalar value)Ra::Engine::Scene::SkeletonComponent
setSystem(System *system)Ra::Engine::Scene::Componentinlinevirtual
setTransform(const Core::Utils::Index &roIdx, const Core::Transform &transform) overrideRa::Engine::Scene::SkeletonComponentvirtual
setXray(bool on) constRa::Engine::Scene::SkeletonComponent
SkeletonBasedAnimationSystem (defined in Ra::Engine::Scene::SkeletonComponent)Ra::Engine::Scene::SkeletonComponentfriend
SkeletonComponent(const std::string &name, Entity *entity) (defined in Ra::Engine::Scene::SkeletonComponent)Ra::Engine::Scene::SkeletonComponent
SkeletonComponent(const SkeletonComponent &)=delete (defined in Ra::Engine::Scene::SkeletonComponent)Ra::Engine::Scene::SkeletonComponent
toggleSkeleton(const bool status)Ra::Engine::Scene::SkeletonComponent
update(Scalar time)Ra::Engine::Scene::SkeletonComponent
updateDisplay()Ra::Engine::Scene::SkeletonComponent
useAnimation(const size_t i)Ra::Engine::Scene::SkeletonComponent
~Component()Ra::Engine::Scene::Componentvirtual
~SkeletonComponent() override (defined in Ra::Engine::Scene::SkeletonComponent)Ra::Engine::Scene::SkeletonComponent