Radium Engine  1.5.20
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Ra::Engine::Scene::SkeletonBasedAnimationSystem Member List

This is the complete list of members for Ra::Engine::Scene::SkeletonBasedAnimationSystem, including all inherited members.

addComponent(Entity *entity, Component *component)Ra::Engine::Scene::Systeminline
enforceUpdate()Ra::Engine::Scene::SkeletonBasedAnimationSysteminline
generateTasks(Core::TaskQueue *taskQueue, const FrameInfo &frameInfo) overrideRa::Engine::Scene::SkeletonBasedAnimationSystemvirtual
getEntityComponents(const Entity *entity)Ra::Engine::Scene::System
handleAssetLoading(Entity *entity, const Core::Asset::FileData *fileData) overrideRa::Engine::Scene::SkeletonBasedAnimationSystemvirtual
isXrayOn()Ra::Engine::Scene::SkeletonBasedAnimationSystem
m_componentsRa::Engine::Scene::Systemprotected
operator=(const SkeletonBasedAnimationSystem &)=delete (defined in Ra::Engine::Scene::SkeletonBasedAnimationSystem)Ra::Engine::Scene::SkeletonBasedAnimationSystem
registerComponent(const Entity *entity, Component *component)Ra::Engine::Scene::Systemprotectedvirtual
setXray(bool on)Ra::Engine::Scene::SkeletonBasedAnimationSystem
SkeletonBasedAnimationSystem()Ra::Engine::Scene::SkeletonBasedAnimationSystem
SkeletonBasedAnimationSystem(const SkeletonBasedAnimationSystem &)=delete (defined in Ra::Engine::Scene::SkeletonBasedAnimationSystem)Ra::Engine::Scene::SkeletonBasedAnimationSystem
System()=default (defined in Ra::Engine::Scene::System)Ra::Engine::Scene::System
toggleSkeleton(const bool status)Ra::Engine::Scene::SkeletonBasedAnimationSystem
unregisterAllComponents(const Entity *entity)Ra::Engine::Scene::Systemprotectedvirtual
unregisterComponent(const Entity *entity, Component *component)Ra::Engine::Scene::Systemprotectedvirtual
~SkeletonBasedAnimationSystem() (defined in Ra::Engine::Scene::SkeletonBasedAnimationSystem)Ra::Engine::Scene::SkeletonBasedAnimationSystem
~System()=default (defined in Ra::Engine::Scene::System)Ra::Engine::Scene::Systemvirtual