addComponent(Entity *entity, Component *component) | Ra::Engine::Scene::System | inline |
enforceUpdate() | Ra::Engine::Scene::SkeletonBasedAnimationSystem | inline |
generateTasks(Core::TaskQueue *taskQueue, const FrameInfo &frameInfo) override | Ra::Engine::Scene::SkeletonBasedAnimationSystem | virtual |
getEntityComponents(const Entity *entity) | Ra::Engine::Scene::System | |
handleAssetLoading(Entity *entity, const Core::Asset::FileData *fileData) override | Ra::Engine::Scene::SkeletonBasedAnimationSystem | virtual |
isXrayOn() | Ra::Engine::Scene::SkeletonBasedAnimationSystem | |
m_components | Ra::Engine::Scene::System | protected |
operator=(const SkeletonBasedAnimationSystem &)=delete (defined in Ra::Engine::Scene::SkeletonBasedAnimationSystem) | Ra::Engine::Scene::SkeletonBasedAnimationSystem | |
registerComponent(const Entity *entity, Component *component) | Ra::Engine::Scene::System | protectedvirtual |
setXray(bool on) | Ra::Engine::Scene::SkeletonBasedAnimationSystem | |
SkeletonBasedAnimationSystem() | Ra::Engine::Scene::SkeletonBasedAnimationSystem | |
SkeletonBasedAnimationSystem(const SkeletonBasedAnimationSystem &)=delete (defined in Ra::Engine::Scene::SkeletonBasedAnimationSystem) | Ra::Engine::Scene::SkeletonBasedAnimationSystem | |
System()=default (defined in Ra::Engine::Scene::System) | Ra::Engine::Scene::System | |
toggleSkeleton(const bool status) | Ra::Engine::Scene::SkeletonBasedAnimationSystem | |
unregisterAllComponents(const Entity *entity) | Ra::Engine::Scene::System | protectedvirtual |
unregisterComponent(const Entity *entity, Component *component) | Ra::Engine::Scene::System | protectedvirtual |
~SkeletonBasedAnimationSystem() (defined in Ra::Engine::Scene::SkeletonBasedAnimationSystem) | Ra::Engine::Scene::SkeletonBasedAnimationSystem | |
~System()=default (defined in Ra::Engine::Scene::System) | Ra::Engine::Scene::System | virtual |