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Radium Engine  1.5.0
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pch.hpp
1 #pragma once
2 
3 #include <Core/Asset/Camera.hpp>
4 #include <Core/Asset/FileData.hpp>
5 #include <Core/Asset/GeometryData.hpp>
6 #include <Core/Containers/MakeShared.hpp>
7 #include <Core/Containers/VectorArray.hpp>
8 #include <Core/Geometry/MeshPrimitives.hpp>
9 #include <Core/Geometry/TriangleMesh.hpp>
10 #include <Core/Math/Math.hpp>
11 #include <Core/Resources/Resources.hpp>
12 #include <Core/Tasks/Task.hpp>
13 #include <Core/Tasks/TaskQueue.hpp>
14 #include <Core/Types.hpp>
15 #include <Core/Utils/Color.hpp>
16 #include <Core/Utils/Index.hpp>
17 #include <Core/Utils/Log.hpp>
18 #include <Core/Utils/Observable.hpp>
19 #include <Core/Utils/Singleton.hpp>
20 #include <algorithm>
21 #include <array>
22 #include <functional>
23 #include <globjects/Buffer.h>
24 #include <globjects/Program.h>
25 #include <globjects/Shader.h>
26 #include <globjects/Texture.h>
27 #include <iostream>
28 #include <map>
29 #include <memory>
30 #include <mutex>
31 #include <numeric>
32 #include <set>
33 #include <string>
34 #include <vector>